Chapter 4 (A New Hope) walkthrough, tips, secrets guide

OK this continues the series of walkthroughs/guides for the 12 chapters of the game Magicka.

Chapter 4 is called A New Hope which is probably a reference to the Star Wars movie.

Right off the bat, once you hop off the wagon that brought you to Havindr there are two secrets. The first is to the left of the start area near a shipwrecked airship. It’s hard to see but hidden among the trees is a Magicka spellbook for the spell Tornado (DQFQQF).

TornadoJust above the downed airship is yet another moose which is part of the King’s Quest achievement.

Moose 5/12After you’ve entered the city gates you will run into Admiral Agnar (which is most likely a reference to Admiral Ackbar in Starwars). He will tell you the King can’t meet with you and that you should go to the Inn. If you kill him you can grab his Captain’s Axe.

Once you get inside the Inn a meteor crashes into it causing a huge fireball and you’ll need to run out. However before you run out you can open the wardrobe on the left side of the room and inside is a Shield Staff. The Shield Staff lets you boost shields faster and instantly cast a self shield. Kind of crappy.

Shield StaffContinue east after exiting the inn and you’ll be attacked by goblins and goblin bombers. There’s also Orc Scouts which jump on you and start biting you. Just hit space to knock them off. My favorite way to kill the goblin bombers is still using a fireball. (FD)

You’ll eventually run into Vlad again and he’ll warn you that there are warlocks fighting amongst the goblins. If you take the Northern road right after talking to Vlad you can find the secret Warhammer weapon. The Warhammer knocks your targets back.

WarhammerHead back to the main road and continue east. You’ll reach a fountain and Admiral Agnar comes out and yells “It’s a Trap“! You’ll then be attacked by waves of bad guys and a new one called the Disciple.

It's a trap!

The disciples are warlocks and once dead they’ll drop a Staff of War which doubles your max HP and gives you physical resistance. They also shoot a burst of arcane if you hit Mouse3. The disciples have all kinds of spells they’ll use on you and they are immune to physical attacks because of the Staff of War. I usually just wet them and then freeze them. Then I can shoot them with a beam.

Also at the fountain is a secret weapon called Gungnir which is a throwing spear weapon. It’s really hard to see. It’s leaning against one of the poles supporting an awning.

Gungnir

Magicka Ch 2 (Attack of the Goblins) Game Guide/Walkthrough

This is the Magicka game Tip Guide/Walkthrough for Chapter 2 (Attack of the Goblins). A tip guide for Chapter 1 is also available.

Once the level starts you will see a cave that’s guarded by a bunch of goblins. Partially sticking out of the cave is a spellbook. The spellbook contains the Rain Magicka. Defeat the goblins and grab the spellbook.

This is the first chapter in which you run into the Goblin Ranger. You will notice that any projectile will knock you down while you have the Personal Defense Shield active. It’s usually a good idea to disable the shield when dealing with enemies with a ranged weapon.

Magicka Chapter 2 - Rain SpellbookShortly afterwards you will arrive at a town with a Red Herring and to the east of the Village is Gram’s Workshop. Unfortunately for you a group of goblins will wreck their ship and attack you. Not to mention Gram will lock himself in his workshop leaving you to fend for yourself. On the anvil is the Warhammer weapon which has a knockback special ability.

Fire works very very well against the bomb throwing monsters. Personally, I like throwing flaming rocks at the bomb monsters. Quick and easy.

Magicka Chapter 2 - Gram's Workshop

After you head north you see a troll eating a guys “wife”, which is actually one of the secret moose corpses. Defeat the troll and you can examine the moose for part of the moose achievement.

Also behind the tree next to the moose is a hidden sword called the Gram. This sword supposedly lets you one hit kill the dragon near the end of the game. It’s also necessary for the Stuff of Legends achievement.

Magicka Chapter 2 - The Gram

Next you will come up to a checkpoint. To the east of the checkpoint you will see a river. If you freeze the river and travel North you can walk through a tree which leads you to a secret area. The secret area contains the Sword of Masters (which is really the Master Sword from Zelda!). The Sword of Masters has a special ability where it will shoot out Arcane energy if your health is full. Pretty sweet.

Magicka Chapter 2 - RiverMagicka Chapter 2 - Tree TrunkOnce past the river, you will eventually come upon a Shaman and his gang of goblins at an alter. They will try to mob you for your robes.

Just a tip but a good way to defeat the goblins is by using area of effect spells such as a water spell (such as QQQQQ then Shift + Mouse2), then freezing them (RRRRR then Shift + Mouse2), then Lightning Arcane (ASASA then Shift + Mouse2). You can just spam that and they’ll die pretty fast. The shaman likes to cast the Water Beam spell so it’s not a bad idea to cast water resistance (QE then Mouse3).

The Shaman drops The Rod of Emergency Teleport staff and the Magicka spellbook for Nullify is sitting near the alter.

Magicka Chapter 2 - The Shaman

Chapter 1 (The Fancy Menace) Tips Game Guide/Walkthrough

Here’s the first of in a series of Chapter tip guides/walkthroughs. I’ll try to cover the special weapons/staffs, hidden items, etc.

Chapter 1 (The Fancy Menace) begins with a short tutorial on the game focusing on the basic elements. You can walk around the building a little bit and talk to some the NPCs. You officially begin the tutorial when you get the room where the party is happening and fall through the floor.

TutorialOnce you begin the tutorial you can actually skip it by going to the menu and selecting the “Banana!?” Option. Banana is the safe word lol. Also the !? is called an interrobang. Just a fun trivia fact.

Banana!?

At some point you get to this moving wall that you need to bypass. This is where you end up getting your first Magicka/Spellbook spell–Haste. You need to use Haste to quickly run past the wall before it crushes you.

HasteAfter you kill some trolls you’ll reach a gated door. Behind the door is the beholder who you have to defeat before you can go back upstairs. There’s a wooden sign next to the door. If you read it, it tells you to burn the rope to easily defeat the monster. Doing so will drop the chandelier on his head.

BeholderOnce you get back up to the room with the party you will receive a new Magicka-Revive You will also receive the Meteor Shower spell if you purchased the game before January 31, 2011 and got the DLC. The other wizards will request you to leave so the game officially starts once you exit the building.

Once outside to the left is a wooden door that you can break down. Behind that door is a chest which contains Gandalf’s Staff aka the Staff of the White Wizard.

Staff of the White WizardAfter you walk down the stairs  you will see a dead moose. Examining it will give you part of an achievement which requires you to find all the dead moose in the game.

Dead Moose 1