Magicka Ch 2 (Attack of the Goblins) Game Guide/Walkthrough

This is the Magicka game Tip Guide/Walkthrough for Chapter 2 (Attack of the Goblins). A tip guide for Chapter 1 is also available.

Once the level starts you will see a cave that’s guarded by a bunch of goblins. Partially sticking out of the cave is a spellbook. The spellbook contains the Rain Magicka. Defeat the goblins and grab the spellbook.

This is the first chapter in which you run into the Goblin Ranger. You will notice that any projectile will knock you down while you have the Personal Defense Shield active. It’s usually a good idea to disable the shield when dealing with enemies with a ranged weapon.

Magicka Chapter 2 - Rain SpellbookShortly afterwards you will arrive at a town with a Red Herring and to the east of the Village is Gram’s Workshop. Unfortunately for you a group of goblins will wreck their ship and attack you. Not to mention Gram will lock himself in his workshop leaving you to fend for yourself. On the anvil is the Warhammer weapon which has a knockback special ability.

Fire works very very well against the bomb throwing monsters. Personally, I like throwing flaming rocks at the bomb monsters. Quick and easy.

Magicka Chapter 2 - Gram's Workshop

After you head north you see a troll eating a guys “wife”, which is actually one of the secret moose corpses. Defeat the troll and you can examine the moose for part of the moose achievement.

Also behind the tree next to the moose is a hidden sword called the Gram. This sword supposedly lets you one hit kill the dragon near the end of the game. It’s also necessary for the Stuff of Legends achievement.

Magicka Chapter 2 - The Gram

Next you will come up to a checkpoint. To the east of the checkpoint you will see a river. If you freeze the river and travel North you can walk through a tree which leads you to a secret area. The secret area contains the Sword of Masters (which is really the Master Sword from Zelda!). The Sword of Masters has a special ability where it will shoot out Arcane energy if your health is full. Pretty sweet.

Magicka Chapter 2 - RiverMagicka Chapter 2 - Tree TrunkOnce past the river, you will eventually come upon a Shaman and his gang of goblins at an alter. They will try to mob you for your robes.

Just a tip but a good way to defeat the goblins is by using area of effect spells such as a water spell (such as QQQQQ then Shift + Mouse2), then freezing them (RRRRR then Shift + Mouse2), then Lightning Arcane (ASASA then Shift + Mouse2). You can just spam that and they’ll die pretty fast. The shaman likes to cast the Water Beam spell so it’s not a bad idea to cast water resistance (QE then Mouse3).

The Shaman drops The Rod of Emergency Teleport staff and the Magicka spellbook for Nullify is sitting near the alter.

Magicka Chapter 2 - The Shaman

Magicka Pro Tip > Rock shield is beast

Rock Shield
You just got... *puts on glasses* ...rocked.

The Rock Shield is a self cast defense spell. It’s a great way to protect against enemy attacks and it really comes in handy when you’re surrounded by a mob. The stronger rock shields can be used so you can take the time to do something like an area of effect freeze spell followed by lightning or something destructive.

Earth = D
Shield = E

Rock Spell = DE then Mouse3
Stonger Rock Spell = DDE then Mouse3
Even Stronger Rock Spell = DDDE then Mouse3
Strongest Rock Spell = DDDDE  then Mouse3

EVRTing put up a good video on Youtube with a powerful spell combination which demonstrates how the Rock Shield can be used effectively.

I’d say a great place to use the Rock shield would be in the Challenge mode or the Bridge in Chapter 8 (The Minesweeper).

Definitely add this powerful spell to your repertoire.

Magicka Pro Tip > Personal Shield is bad against ranged weapons

Personal Defense Shield
Come at me bros

The Personal Defense Shield is activated by self casting the Shield element. The shield has 500 durability and loses 10 duarability every second. An attack that does more damage than the shields current durability will break the personal shield but you will take no damage. You will be unable to heal yourself or be healed while the shield is active. So you will have to disable the shield by recasting before you heal. However, while the shield is active every time you try to heal yourself you will actually be recharging the shield. So to recharge the shield just heal yourself.

The shield will reflect beam spells. This is great when you’re up against the Non Player Character (NPC) wizards/mages. It also helps when you’re playing coop. We know how everyone loves to accidently shoot their teammates with the Steam Lightning Beam :P.

However the personal shield has a weakness against projectile attacks. Even the weakest attack will cause your character to fall over/go flying. We’re talking arrows, rocks, etc. Sometimes you’ll be on the ground and a huge mob will surround you which can be a tough situation.

So when you’re up against a bunch of archers and rock throwing guys it isn’t a bad idea to deactivate the personal shield.

Either way you can defend against the archers/rock throwing guys/etc with a regular shield or an area cast bubble shield. You could even encase yourself in a rock shield, which will give you time to cast another spell.

Personal Defense Shield = E then Mouse3
Shield = E then Mouse2
Bubble Shield = E then Shift + Mouse2
Rock Shield = ED then Mouse3

Steam Lightning Beam = QFAS

Personal Defense Shield
500 Durability, -10 durability per second
Pros: Reflects beam spells, Absorbs damage
Cons: Knockback damage from the weakest of projectile attacks, Can’t heal yourself/be healed

Tips > Five Good Spell Combos

These are some good spell combos (attack with spell 1, then spell 2, etc) for Magicka that I’ve read about on the web. You should know your Magicka Basics before you read this. Send in your best Magicka tips/spell combos for future posts.

1) Prince o’ Persia
Cast Haste followed by the Time Warp spell. Followup with any other spell/attack. (Preferably after performing a series of parkour moves for no reason.)

Haste = ASF
Time Warp = RE

2) Thunder ‘n Lightning
First self cast Water Resistance. Secondly cast Rain. Finally, cast Thunder Bolt. This will do massive damage to many enemies at once. Alternatively, you can use a water spell to wet some enemies therby eliminating the need to self cast Water Resistance. Obviously, Thunderstorm would be an alternative once it has been unlocked.

Water Resistance = QE+Mouse3
Rain = QQF
Thunder Bolt = WFASA
Edit: I’ve been leaning more towards a lightning/Arcane area of attack spell. In particular ASASA then hold shift + mouse2. Works well.

3) Freezerburn
First freeze the enemies using a cold spell, and then follow up with a Steam Lightning Beam. Toasty!

Example Cold spells:
Coldball = DR
Cold Lightning Beam = SAR
Cold Stone Wall = EDR
Blizzard = RQRR

Example Steam Lightning Beams:
Steam Lightning Beam = SQFA
Longer lasting Steam Lightning Beam = SQFAS
Super Steam Lightning Beam = SQFQFAA

Coop Combos
The following are good spell combos to use when playing a coop game.

4) Cooler Than Cool
One person attacks using a water beam and the second person uses a cold beam. Enemies will be frozen solid. Makes short work of bosses.

Examples Water Beams:
Water Beam = SQ
Super Water Beam = SSSQQ

Example Cold Beams:
Cold Beam = SR
Super Cold Beam = RRSSS

5) Dr. Jeckyll and Mr. Hyde
One player uses an Arcane Beam and then the other crosses it with a Life Beam. Leading cause of massive damage.

Arcane Beam = S
Life Beam = W

Magicka Basics

Up to five elements can be combined to create a spell. In general the more powerful spells will require more elements. Spells can be:

  • Area Cast – Shit + Mouse 2 – Area of effect spell
  • Self Cast – Mouse 3 – Healing, shielding, or casting resistance aura on yourself.
  • Staff Cast – Mouse 2 – Fires a spell in the chosen direction
  • Weapon Cast – Shift + Mouse 1 – Adds a buff to your weapon for one attack.

This is the list of elements available for spells in Magicka (assuming default key configuration):

  • Q – Water
  • W – Life
  • E – Shield
  • R – Cold
  • A – Lightning
  • S – Arcane
  • D – Earth
  • F – Fire

Advanced elements which are created by combining basic elements.

  • Q+R – Ice
  • Q+F – Steam